Sem.Mandatory SubjectsElective SubjectsSupplementary Area
1Human Computer Interaction
3SWS, 9CP for complete module HCI
Seminar GI Student Usability Challenge
HCI Kombi Seminare 1: 2 SWS / 6 CP for a complete module
Artistic Design
3SWS, 6CP, forms a complete module Arts
Engineering Design I
3SWS, 9 LP for complete module Interdisciplinary Contexts of HCI
Usability and Empirically Design Methods
3 SWS / 9CP for complete module User Orientation
Diversity and HCI Development
HCI Kombi Seminare 1: 2 SWS / 6 CP for a complete module
Work and Organizational Psychology
3 SWS / 9CP for complete module User Orientation
2User Experience Design
3SWS, 9CP for complete module HCI
Cooperative/Social Media and Human Computer Interaction
Special Aspects of HCI 1 : 3 SWS / 6 CP forms a complete module
Selected Areas in Security and Privacy
2SWS, 9CP for complete module IT Security
Computer-Supported Learning
3SWS, 9CP for complete module Computer-Supported Work and Learning
Hacker Practice
2SWS, 9CP for complete module IT Security
Computer-Supported Work
3SWS, 9CP for complete module Computer-Supported Work and Learning
Engineering Design II
3SWS, 9 LP for complete module Interdisciplinary Contexts of HCI
HCI Internship (6CP)
Integration of Organizational and Technological Development
3SWS, 6CP forms a complete module elective subject 1
Alternative Activity Trackers
3SWS, 6CP forms a complete module elective subject 2
Security and Privacy in Communications and Distributed Systems
2SWS, 9CP for complete module IT Security
Master Project (9CP)
Master Thesis (30CP)

Mandatory Subjects

These lectures (33 LP) must be attended by all HCI-students. This is where the study foundations are laid – a general understanding of HCI in theory and practice, user experience and further relevant areas, such as research methodology and sketching techniques. Aspects of aesthetics/art are also covered.

 The new HCI lecture brings all new HCI students to the same level. Here, the Siegen study’s main concepts of Human Machine Interaction are instructed, which are mainly focused on User Centered Design, user participation in its development as well as ethnography and user studies. A great deal of emphasis is placed on practical work from the beginning. During the internship module, students undergo a project in small groups, which topic aims at the respective Society Usability-Challenge. Any student wishing to take part can submit his/her work to the Challenge, in which Siegen students have been extremely successful (1st and 3rd place in 2013, 1st, 2nd and 3rd place in 2012,…) Examples submitted works to the Challenge can be seen in the  Showroom!
Learning processes are at the centre of all HCI issues regarding how users appropriate new systems. Henceforth, Computer Supported Collaborative Learning (CSCL) lectures give an overview of various behaviorism learning theories up to the latest models and links them. For that purpose, a big focus is on learning with digital media. 
As both presentational and aesthetic questions play an important role in HCI contexts, the theoretical foundations are laid in a short block of creative design. However, the workload is carried out practically according to subjects which change each semester. The classes are held by artistic-creative guest lecturers. Work examples can be seen in the Showroom
The User Experience Design (UXD) lecture has its main focus on positive user experience, especially on how good UX mainframes are assembled in the design and development process. For this purpose, creative, prototyping and sketching techniques are employed and exercised. During the semester, a group or individual UX design project is also developed. Departing from topic approaches, either individually chosen by the student or from actual research projects, a technical system is planned and developed up to a prototype status with a user approach. Examples of previous work can be seen in the Showroom.
Usability and Empirical Design Methods is thematically divided into two blocks. The first block covers central usability models, norms and processes. A collaborating work with the Fraunhofer Institut für Angewandte Informationstechnik takes place for this purpose, which assigns the nationwide most known usability certificate. The second block of the lecture covers usability research methods such as workshops, focus groups or interviews, as well as related sociological analysis methods. As soon as a related project takes place, it is approached with real application situations and real study subjects.
In the CSCW lecture you learn basics about software-architectures for synchronous and asynchronous group work, workflow management, but also organizational and technology design. Furthermore, theoretical and methodological basics on ethnographic and human-centered research and organizational theories. There will be an overview on workflow management systems, media spaces and cooperative virtual environments (CVE) as well as groupware systems. You will learn about how to support group awareness, what this awareness is all about and how it works and what it’s good for. You will also learn about development methods for cooperative systems and a bigger theoretical framework “Integrated Organizational and Technology Design”. In the end of the course you will understand cooperative work processes and you will know how to support and evaluate them within socio-technical systems. Also you will know about the relevant applications.
Work and Organizational Psychology focuses on how systems and tools are developed in the general context of organizations, such as commercial enterprises, administrative institutions, NGOs or other comparable structures. It is therefore essential for HCI-students to understand how such organizations work, which psychological models are relevant and also which preliminary work, experiences and best practices are already available in this area.

Further Obligatory Requirements

In addition to the regular seminars and lectures listed under ‘mandatory courses’, there are of course a number of overriding requirements – such as the Master thesis – which have to be completed: 

The importance of practical relevance has to be underlined. That for the HCI Master‘s course includes an internship, weighted with an appropriate number of credit points. The placement must be at least six weeks long and must take place either in a domestic or foreign company or in a foreign research institution. The division of the internship time into separate moments is not possible. Before starting your internship please approach the Academic Advisor and have an internship preliminary talk in order to make sure that you are taking the right decision and that it is complied on the Internship Regulations. During the post-internship talk, you will discuss about your internship experience and internship report with your Advisor. Both talks are fundamental for the recognition of your internship into the Master framework.
This is an assignment related to a topic area chosen in coordination with each HCI student individually (e.g. the topic area may be related to a research project, taken from an industrial context or selected freely). The assignment should put theoretical knowledge into practice, i.e. the project should be of a sizable nature and must result in an actual concept, product, prototype or similar. Project work can be undertaken by individuals or small groups. Thematically linking smaller project assignments to the consecutive, more extensive Master thesis is possible but not necessarily mandatory. Examples of project work can be seen in the Showroom.
The Master thesis is the examination paper which concludes scientific HCI training. The thesis has to prove that students are able to deal independently with a problem from the field of HCI, thereby demonstrating a thorough use of scientific methods, appropriate reflection and clear documentation. The subject area is determined independently with each individual student. Examples can be found in the Showroom.
Elective Subjects

The student requires a total of 24 credit points which can be independly chosen from this area. The lectures from ‘Special Aspects of HCI’ as well as ‘HCI Kombiseminare’ can be therefore attended multiple times. Each semester offers different lectures, ranging from prototyping with Axure through Arduino courses to reading classes concentrating on specific scientific works.

The main objectives are the scientific development regarding organizational theories and forms, organizational description and its relevance for software development  as well as case studies. From this knowledge, students are able to evaluate the impact of organizational forms on an employed software development and to considerate process models and user participation.
Special Aspects of HCI covers an area with the largest number of elective lectures chosen by HCI students. Rather than consisting of one particular subject, this is a category from which diverse lectures or seminars are offered each semester, especially conceived for HCI and also deriving from student’s requests. Sometimes, this category includes modules from other departments which are thematically relevant to HCI. Previous examples of this include a seminar about the Axure prototyping tool or Visual Awareness – a lecture offered by a different department but approved for HCI.
This seminar covers and approaches HCI topics with a deep perspective, where each seminar student undergoes a personally given topic. For that purpose, he/she researches independently with the corresponding relevant literature  with the support of the seminar teacher. The results are usually presented by the students during the seminar, discussed in group and finally worked in written form. A HCI combination seminar consists of two single seminars.
The objectives are knowledge and skills regarding strategic IT-monitoring, IT-infrastructure monitoring and IT-project monitoring. Building on this, students are in a position to both evaluate and apply knowledge about the profitability and effectiveness of the planning, control and monitoring of information processing and its resources.
The main objectives are the acquisition of knowledge and skills regarding concepts and applications of information technology, primarily in the service sector; transaction phase model; E-Business models, and systems and applications such as ERP, CRM, SCM. Based on these topics, students are able to evaluate IT-concepts in relation to their later field of application and the existing infrastructure, and also to assess questions of IT-security management from economic, technical and legal perspectives. 
The main objectives are the acquisition of knowledge and skills regarding the mathematical modeling of practice-relevant issues, description of problem complexity and solution complexity to ensure adequate choice of method, and techniques enabling decision support. From these knowledge, students are capable of proceeding both systematically and methodically in the analysis and solution of current problems as well as making efficient decisions.

Supplementary Area

Two whole modules from other faculties have to be attended in this area (18LP), which must be thematically interrelated to HCI. The following modules are available:

This module teaches the basics of both internet economy and its framework conditions. Particular emphasis is placed on transaction cost theory as a basis. Building on this groundwork, various business models in e-commerce and e-business are approached in detail. 
This module lays the foundations for understanding and developing security-relevant aspects in distributed networks (security in mobile networks, cryptographic processes, etc.). Building on this, current topics relating to this area are dealt with in more detail in the course of a reading class as well as being practically expanded and applied by means of work experience in hacking. 
Cultural technologies can be thought of as systematic connections between people, objects and symbols; as forms of practice in which artefacts are embedded. Prominent examples are practices in dealing with pictures, sound, words and figures but also ‘body techniques’. Such cultural techniques allow a differentiated analysis of media technologies. This module discusses not only the historical context, but also fundamental theoretical discourses. 
Media aesthetics are concerned with the anthropological and technical forms of aesthetics transmission in two directions: sensory perception (aesthesis) and sensory interpretation. Master students reinforce the academic discussion with specific questions relating to the four module elements: text and tone, picture and film. For each module element, theories, terminologies and artistic practices are argued in the course of phenomenological, historical-comparative and aesthetically-critical examinations.
The dynamics and dialectics of culture and society shape the focus of this module. In this context, culture is often seen as a variable regulatory framework, which elements and subsystems design, constitute and modify society. One of the key components is the decoding of media functions in terms of the distribution of cultural practices and with regard to knowledge acquisition processes, as well as in terms of the social construction of reality.  Furthermore, the potential and limits of sociocultural media analysis are shown. Models and methods of both intercultural and transcultural communication are discussed as well as new forms of social participation, cultural education and socialization practices. 
A number of testing methods in HCI are based on quantitative procedures. Even though the University of Siegen’s understanding of HCI does not centrally focus on these procedures, competence in this area is still extremely important. The statistics module teaches the basics of inferential and multivariate statistics, both of which find application in the third part of this module when they are practiced in the course of an independent quantitative study. 
The students acquire basic knowledge regarding central topics of the Constitutional Media Laws (Medienverfassungsrecht) as well as elemental knowledge in central topics of Private Media Law, especially in oral and visual media coverage. They also learn about the most actual and important challenges on this legal field as well as the available legal instruments in between and skills for solving simple legal cases in media aspects.