Sem.
Mandatory Subjects
Elective Subjects
Supplementary Area
1Human Computer Interaction
3SWS, 9LP für gesamtes Modul HCI
Interaction Design with Arduino
Spezielle Aspekte des HCI: 3 SWS / 6 LP
Schließende Statistik
2 SWS, 9LP für gesamtes Modul Statistik
Künstlerisches Gestalten
3SWS, 6LP, bildet eigenes Modul Kunst
Multivariate Analyse
2SWS, 9LP für gesamtes Modul Statistik
Computerunterstütztes Lernen
3SWS, 9LP für gesamtes Modul Computerunterstütztes Lernen und Arbeit
2User Experience Design
3SWS, 9LP für gesamtes Modul HCI
Ubiquitous Computing and Interaction
Spezielle Aspekte des HCI: 3SWS / 6LP
Medienrecht I
2SWS, 9LP für gesamtes Modul Rechtsaspekte
Computerunterstützte Gruppenarbeit
3SWS, 9LP für gesamtes Modul Computerunterstütztes Lernen und Arbeit
Empirische Methoden
2SWS, 9LP für gesamtes Modul Statistik
Usability und Empirische Designmethoden
3 SWS / 9LP für gesamtes Modul Anwenderorientierung
3Arbeits- und Organisationspsychologie
3 SWS / 9LP für gesamtes Modul Anwenderorientierung
Softwareentwicklung in Organisationen
3SWS, 6LP
Medienrecht II
4SWS, 9 LP für gesamtes Modul Rechtsaspekte
Prototyping with Axure
Spezielle Aspekte des HCI: 3SWS / 6LP
HCI-Praktikum (6LP)
Master-Projektarbeit (9LP)
4
Master-Arbeit (30LP)

Mandatory Subjects

These lectures (33 LP) must be attended by all HCI-students. This is where the foundations are laid – a general understanding of HCI in theory and practice, user experience and further relevant areas, such as research methodology and sketching techniques. Aspects of aesthetics/art are also covered.


Prof. Volkmar Pipek uses his lecture to make sure that all new HCI students reach the same level. The lecture, which serves to convey the basics of human-computer interaction as understood in Siegen, has two main focuses: on user-centred design, which involves users in development, and on ethnographical and user studies.

From the outset, a great deal of emphasis is placed on practical work. Complementary to the lecture, small groups of students work independently on a project related to the respective Usability Challenge issued by the Society for Informatics. Anyone who wishes to can submit their final paper to the challenge. In the past, Siegen HCI-students have been exceptionally successful at the challenge (for example, they were placed first and third in 2013; first, second and third in 2012…). Examples of work submitted to the challenge can be seen in the  Showroom!

Learning processes are at the centre of all HCI issues regarding how users appropriate new systems. On this account, the Computer Supported Collaborative Learning (CSCL) lecture not only provides an overview of the developments of various learning theories from behaviorism to current models but links them as well. The focus is on learning by and with computer support. 
As both dramatic and aesthetic questions play an important role in HCI contexts, the theoretical foundations are laid in a short block of creative design. However, the bulk of the work is carried out practically according to subjects which change each semester. The classes are held by artistic-creative guest lecturers such as Daphne Keramidas and Igor Sacharow-Ross. Examples of work can be seen in the Showroom.
The umbrella focus on positive user experience covers Prof. Gunnar Stevens’ lecture ‘User Experience Design’ (UXD) which particularly addresses how the foundations for good UX can be laid in the design and development process. In this context, a number of creative, prototyping and sketching techniques are covered and practiced. During the semester, students realize their own UX-design projects individually or in small groups. Students choose either to work on a topic from a current research project or on a topic of their own choosing. They then they embark on planning and developing a technical system, which is of course user-centric, until it reaches prototype status. Examples of previous work can be seen in the Showroom.
Held by Prof. Claudia Müller, Usability and Empirical Design Methods are broken down into two thematic blocks. The first block, dealing with central usability models, norms and processes, takes place under collaboration with the Fraunhofer Institute for Applied Information Technology. This renowned institute awards the nationwide best-known usability certification. The lecture’s second block deals above all with qualitative usability research methods such as workshops, focus groups and interviews and is also related to social-scientific analysis methodology. If a suitable project happens to be running at the time, this takes place in real-life application contexts and with authentic study participants.
Computer-supported group work (known as CSCW, which stands for computer-supported collaborative work) is held by Prof. Volker Wulf. The lecture outlines the origins of human-computer-interaction research in Siegen. Even today, one important function of HCI is still to support work processes in organizations by means of computer technology (e.g. office applications, groupware, chat tools etc.). However, it should be stressed that the Siegen model provides a lot more than just the simple operation of tools in order to optimize usability.  We focus on developing socio-technical systems. These are unquestionably embedded in a specific context given by users and which can later be adapted by users (appropriation support). Relevant literature, projects and methods to achieve this are dealt with in the course of the CSCW-lecture.
Work and Organizational Psychology is held by Markus Rohde: Systems and tools are generally developed in the context of organizations, regardless of whether these are commercial enterprises, administrative institutions, NGOs or other comparable structures. It is therefore essential for HCI-students to understand how such organizations function, which psychological models are relevant and also which preliminary work, experiences and best practices are respectively already available in this area.

Further Compulsory Requirements

In addition to the regular seminars and lectures listed under ‘mandatory courses’, there are of course a number of overriding requirements – such as the Master thesis – which have to be completed: 

The importance of practical relevance cannot be stressed enough, which is why the HCI Master‘s course includes an internship, weighted with an appropriate number of credit points. The placement must be at least six weeks long and must take place either in a domestic or foreign company or in a foreign research institution.
This is an assignment related to a topic area chosen in consultation with each HCI student individually (e.g. the topic area may be related to a research project, may be taken from an industrial context or may be selected freely). The assignment should put theoretical knowledge into practice, i.e. the project should be of a sizeable nature and must result in an actual concept, product, prototype or similar. Project work can be undertaken by individuals or small groups. Thematically linking smaller project assignments to the following, more extensive Master thesis suggests itself for project work. However, combining assignments is not compulsory. Examples of project work can be seen in the Showroom.
The Master thesis is the examination paper which concludes scientific HCI training. The thesis has to prove that students are able to deal independently with a problem from the field of HCI, thereby demonstrating a thorough use of scientific methods, appropriate reflection and clear documentation. The subject area is determined independently with each individual student. Examples can be found in the Showroom.
Elective Subjects

You will require a total of 24 credit points of your choice from this area. The subjects ‘Special Aspects of HCI’ and ‘HCI seminars’ can however be covered more than once. Each semester sees a variation on the subjects on offer in this area, ranging from prototyping with Axure through Arduino courses to reading classes concentrating on specific scientific works.


Special Aspects of HCI covers an area from which a high number of HCI students choose the most electives. Rather than consisting of one particular subject, this is a category from which diverse lectures or seminars are drawn each semester. Often resulting from students’ suggestions, these courses are often conceived especially for HCI. Sometimes this category includes modules from other departments which are topically relevant to HCI. Previous examples of this include a seminar about the prototyping tool Axure (which was explicitly conceived to comply with students’ requests) or Visual Awareness – a lecture offered by a different department but approved for HCI.
Im Seminar werden aktuelle Themen aus dem HCI Bereich behandelt und vertieft. Jeder Seminarteilnehmer bearbeitet ein ihm zugeteiltes Thema. Dazu recherchiert er selbstständig, wie auch unter Betreuung des Seminarleiters, nach der für sein Thema relevanten Literatur. In der Regel werden die Ergebnisse während des Seminars von den Teilnehmern in Vorträgen vorgestellt (Präsentation), in der Gruppe diskutiert und anschließend schriftlich ausgearbeitet. Ein HCI-Kombiseminar besteht aus zwei Einzel-Seminaren.
Objectives: knowledge/skills regarding organizational theory, organizational forms, the importance for software development, case studies. Building on this, students are in a position to evaluate the influence of the organizational form on the development of adapted software and to consider procedure models and user participation.
Objectives: knowledge/skills regarding strategic IT-monitoring, IT-infrastructure monitoring and IT-project monitoring. Building on this, students are in a position to both evaluate and apply knowledge about the profitability and effectiveness of the planning, control and monitoring of information processing and its resources.
Objectives: knowledge/skills regarding the standardized programming model Windows Presentation Foundation (WPF) for the development of graphic surfaces for Windows applications. Also, the programming of user interfaces with WPF, bearing guidelines in mind. Building on this, students are in a position to create sophisticated user interfaces using WPF and to adapt the skills to operational applications.
Objectives: knowledge/skills regarding concepts and applications of information technology primarily in the service sector, transaction phase model, E-Business models, and systems and applications such as ERP, CRM, SCM. Building on this, students are in a position to evaluate IT-concepts in relation to their later field of application and the existing infrastructure and also to assess questions of IT-security management from economic, technical and legal point of view. 
Objectives: knowledge/skills regarding the mathematical modelling of practice-relevant issues, description of problem complexity and solution complexity to ensure adequate choice of method and techniques enabling decision support. Building on this, students are in a position to proceed systematically and methodically in the analysis and solution of current problems as well as being able to make efficient decisions.

Supplementary Area

One necessary requirement is the selection of two complete modules from other departments (18 LP) . Although these modules do not comprise HCI core components, they must be thematically interrelated to HCI. The following modules are available:


This module teaches the basics of both internet economy and its framework conditions. Particular emphasis is placed on transaction cost theory as a basis. Building on this groundwork, various business models in e-commerce and e-business are then dealt with in more detail. 
This module lays the foundations for understanding and developing security-relevant aspects in distributed networks (security in mobile networks, cryptographic processes etc.). Building on this, current topics relating to this area are dealt with in more detail in the course of a reading class as well as being practically expanded and applied by means of work experience in hacking. 
Cultural techniques can be thought of as systematic connections between people, objects and symbols; as forms of practice in which artefacts are embedded. Prominent examples are practices in dealing with pictures, sound, words and figures but also ‘body techniques’. Such cultural techniques allow for a differentiated analysis of media technologies. This module discusses not only the historical context but also fundamental theoretical discourses. 
Media aesthetics are concerned with the anthropological and technical forms of the presentation of aesthetics in two senses: sensory perception (aesthesis) and giving meaning. Master students intensify the scientific penetration of specific questions relating to the four module elements: text and tone, picture and film. For each module element, theories, terminologies and artistic practices are argued in the course of phenomenological, historical-comparative and aesthetically-critical examinations.
The dynamics and dialectics of culture and society form the focus of this module. In this context, culture is often seen as a variable regulatory framework, the elements and subsystems of which design, constitute and modify society. One of the key components is the decoding of media functions in terms of the distribution of cultural practices and with regard to knowledge acquisition processes as well as in terms of the social construction of reality.  Furthermore, the potential and limits of sociocultural media analysis are shown. Models and methods of both intercultural and transcultural communication are discussed as well as new forms of social participation, cultural education and socialization practices. 
A number of testing methods in HCI are based on quantitative procedures. Even though the University of Siegen’s understanding of HCI does not centrally focus on these procedures, competence in this area is still extremely important. The statistics module teaches the basics of inferential and multivariate statistics, both of which find application in the third part of this module when they are practiced in the course of an independent quantitative study. 
Die Studierenden sollen Grundkenntnisse in zentralen Fragen des Medienverfassungsrechts sowie Grundkenntnisse in zentralen Fragen des privaten Medienrechts, insbesondere im Recht der Wort- und Bildberichterstattung erwerben, die wichtigsten aktuellen Herausforderungen dieses Rechtsgebiets sowie die inzwischen vorhandenen rechtlichen Instrumente verstehen und das Lösen einfacher medienrechtlicher Fälle erlernen.